<?xml version="1.0"?>
<Shap3DSettingData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Language>Japanese</Language>
  <ObjectType>Sphere</ObjectType>
  <ObjectData>
    <Sphere>
      <Scaling>0.9</Scaling>
      <HorizontalRadius>1</HorizontalRadius>
      <DepthRadius>1</DepthRadius>
      <VerticalRadius>0.01</VerticalRadius>
      <TextureMap>1</TextureMap>
      <TextureScale>1</TextureScale>
      <TextureRotate>0</TextureRotate>
    </Sphere>
    <Cylinder>
      <Scaling>1</Scaling>
      <HorizontalRadius>1</HorizontalRadius>
      <DepthRadius>1</DepthRadius>
      <Height>1</Height>
      <RoundedEdges>0</RoundedEdges>
      <TextureMap>5</TextureMap>
      <TextureScale>1</TextureScale>
      <TextureRotate>0</TextureRotate>
      <CylinderEnd>
        <Type>Flat</Type>
        <HeightOfBall>0.5</HeightOfBall>
      </CylinderEnd>
    </Cylinder>
    <Box>
      <Scaling>1</Scaling>
      <Width>1</Width>
      <Depth>1</Depth>
      <Height>1</Height>
      <RoundedEdges>0</RoundedEdges>
      <TextureMap>0</TextureMap>
      <TextureScale>1</TextureScale>
      <TextureRotate>0</TextureRotate>
      <Face>
        <Front>True</Front>
        <Rear>True</Rear>
        <Top>True</Top>
        <Bottom>True</Bottom>
        <Left>True</Left>
        <Right>True</Right>
      </Face>
    </Box>
  </ObjectData>
  <ObjectRotation>
    <Axis1>
      <Type>Y</Type>
      <Angle>0</Angle>
    </Axis1>
    <Axis2>
      <Type>X</Type>
      <Angle>90</Angle>
    </Axis2>
    <Axis3>
      <Type>Y</Type>
      <Angle>0</Angle>
    </Axis3>
  </ObjectRotation>
  <Projection>
    <CameraAngle>23</CameraAngle>
  </Projection>
  <AntiAlias>
    <Switch>True</Switch>
    <Leval>3</Leval>
  </AntiAlias>
  <Transparency>
    <Switch>False</Switch>
    <AlphaChannel>208</AlphaChannel>
  </Transparency>
  <Lighting>
    <Switch>True</Switch>
    <StrengthOfLight>1</StrengthOfLight>
    <Direction>
      <X>-0.75</X>
      <Y>1</Y>
      <Z>0.5</Z>
    </Direction>
    <Color>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </Color>
    <Lambert>
      <AmbientLighting>0.15</AmbientLighting>
      <DiffuseReflectionRate>1</DiffuseReflectionRate>
    </Lambert>
    <SpecularHilight>
      <Switch>True</Switch>
      <SpecularReflectionRate>0.3</SpecularReflectionRate>
      <HilightModel>CookTorrance</HilightModel>
      <Phong>
        <PhongSize>50</PhongSize>
      </Phong>
      <CookTorrance>
        <RefractiveRate>1.4</RefractiveRate>
        <Luster>
          <LusterType>Anisotropy</LusterType>
          <Isotropy>0.2</Isotropy>
          <AnisotropyX>0.3</AnisotropyX>
          <AnisotropyY>0.15</AnisotropyY>
        </Luster>
      </CookTorrance>
    </SpecularHilight>
  </Lighting>
</Shap3DSettingData>
